![]() She shouldn’t need to rely on Vengeance in the first six seconds of combat. Vengeance isn’t a replacement for the tank generating enough initial threat to get the targets to stick to her. A tank shouldn’t be able to just auto-attack and let Vengeance do the rest. Vengeance is not supposed to solve the threat problem completely. So that’s what Vengeance is supposed to be. However, it isn’t our design intent for threat generation to get much harder in the third tier of content relative to the first. Threat needs to be an important part of the game - I’ll try to explain why we think so in a future blog. In later tiers, instead of doing 50% of the damage of a DPS class, the tank might start to slip to 30% or less of a DPS character's damage. Tanks will pick up some threat stats along the way, but as their survival is almost always a necessary condition for victory, they choose gear accordingly. The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability. With the tank’s threat modifiers this should be sufficient for her to generate enough threat to keep her targets stuck to her (unless something unusual is going on in the encounter). In the absence of Vengeance, the tank might generate about 50% of the damage of a DPS character. Imagine a raid of reasonably geared level-85 characters. ![]() ![]() Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear. This bonus can’t exceed 10% of her health. When a tank with one of these talent specs takes damage, she gains an attack power bonus based on the damage taken. Vengeance is a new passive ability gained by choosing one of the tanking talent trees: Protection for warriors and paladins, Blood for death knights, or Feral for druids. She had concerns about the mechanic, which made me realize that we haven’t done the best job of explaining to players exactly what Vengeance is supposed to accomplish. A very nice paladin player asked me recently about Vengeance. ![]()
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